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Legendary Dagger UE4 360 Render

This weapon was rendered within UE4 using the sequencer and a Blueprint which controlled the emissive value on the Dagger's gem and a delay to spawn the Particles after the Dagger's first rotation.

Model, Particle FX, Rendering by Joseph Bentley
Textures and concept art by Yvonne Corcoran

360 Video rendered in Unreal 4

Rendered Frame. Drop shadow composited on Dagger with Adobe After Effects.

Rendered Frame. Drop shadow composited on Dagger with Adobe After Effects.

Wireframe Render

Wireframe Render

Concept art by Yvonne Corcoran

Concept art by Yvonne Corcoran