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VR Architecture Visualization Project

This was one of our first corporate projects at Bad Fox Studios. I worked on all the chairs, sofas, tables, light fittings and other small clutter objects dotted around the office. All props within the project are very low poly and optimized for VR. This project took us 3 weeks and our client was a tech-startup based in London.

Lead Artist - David Bonney
Lead Coder - Samuel Hudson
3D Modelling / Texture Artist - Joseph Bentley, Piers Lauder, Christian Vander
Texture Artist - Yvonne Corcoran, Charley Hall

The Hallway.

The Hallway.

The dinning table, chairs, lights and panting I worked on.

The dinning table, chairs, lights and panting I worked on.

The meeting room featuring the chairs and light I created.

The meeting room featuring the chairs and light I created.

Two chairs I created.

Two chairs I created.

The low poly sofa, chair, lamp and painting I made.

The low poly sofa, chair, lamp and painting I made.

The work room with the office chairs I created.

The work room with the office chairs I created.

Closer look at the office chairs using a simple opacity map. This did not cause too much overdraw within the headset.

Closer look at the office chairs using a simple opacity map. This did not cause too much overdraw within the headset.

Shot of the work space and hallway.

Shot of the work space and hallway.

One of the many lights I modeled and textured.

One of the many lights I modeled and textured.

The back room with two chairs I created

The back room with two chairs I created

Another overlook of the dinning / kitchen area.

Another overlook of the dinning / kitchen area.